Chimera VECTOR
"A specialized expeditionary frame, designed for long-term deployment into rugged environments."Features 24.5k Polys (14.6k for Quest version) Medium performance rating on PC and Quest 4K source textures Avatar Dynamics and Physbones Custom sitting and ly
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"A specialized expeditionary frame, designed for long-term deployment into rugged environments."Features 24.5k Polys (14.6k for Quest version) Medium performance rating on PC and... Fixed Quest version appearing as completely white.
Patch 1.1 - 4/12/2023Update license.Patch 1.2 - 8/1/2023Fix particle scaling settings for VRC Avatar Scaling Update.Patch 2 - 9/30/2023 Simplify toe bones to fall through the floo... Fix audio clip import settings based on new guidelines.
Remove unused audio clips. Add toggle for AudioLink.
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- "A specialized expeditionary frame, designed for long-term deployment into rugged environments."Features 24.5k Polys (14.6k for Quest version) Medium performance rating on PC and Quest 4K source textures Avatar Dynamics and Physbones Custom sitting and lying animations Gesture-controlled facial expressions Optional face visor Rigged physbone toes In-Game glow color control 4 Preset decal patterns with in-game color control (PC only) Built-in Audiolink (PC only) Individually toggleable clothing items (PC only) Functional revolver with particles and SFX (PC only) Flight system based on GoGo Loco by Franada (PC only) Quest version with "Medium" rating Includes Blender Project Files Fully Configured Unity Package Photoshop and PNG Texture Files Alternate Blender and Unity files Optimized for Quest\ Try OnAvatar WorldAdd-ons For This BaseRequirements Current Version of Unity 2022 for VRChat (2022.3.22f1 or newer) for Windows Latest VRChat Avatar SDK 3 (VCC Avatars SDK 3.7.5 or newer) Optional Blender 3.6 LTS or newer (only required to customize models) Photoshop CS6 or newer, or other image editor that supports PSD files (only required to customize textures) Patch NotesFirst release - 1/26/2023Initial release.Patch 1 - 2/20/2023 Optimized texture import settings for VRAM usage. Fixed Quest version appearing as completely white. Patch 1.1 - 4/12/2023Update license.Patch 1.2 - 8/1/2023Fix particle scaling settings for VRC Avatar Scaling Update.Patch 2 - 9/30/2023 Simplify toe bones to fall through the floor less often. Fix audio clip import settings based on new guidelines. Remove unused audio clips. Add toggle for AudioLink. Update included Poiyomi package to 8.1.167 (avatar still uses 7.3.050). Update Avatars SDK to 3.3.0. Update thumbnail image format for SDK 3.3.0. Adjust thigh weight painting to fix concavity at some angles. Blender files now require Blender 3.6+ Patch 3 - 12/12/2023 Split Gesture and FX animators based on whether they animate humanoid transforms. Add animator logic to disable gesture-controlled expressions. Add custom Sitting layer that doesn't lock lower body while in FBT. Replace default fallback cubemap to avoid shiny look in worlds with missing reflection probes. Re-export Quest FBX to fix randomly occurring vertex normals error. Add flight to Quest version. Updated Poiyomi materials to 8.1.167. Patch 4 - 06/15/2024 Update to Unity 2022.3.22f1. Update to SDK 3.6.1. Add toggle to use audiolink theme colors for glow. Change gun SFX to use new VRC Animator Play Audio behavior. Add new gunshot SFX. Add new gunshot muzzle flash and hit particles. Improve reliability of gunshots. Add arm blade length slider. Update AO map to fix exposing shadowed areas with extended blade length. Prevent AFK emote from sticking if tracking control doesn't leave animated state. Add contact to put away hat by placing it behind your hip. Patch 5 - 04/02/2024 Update to SDK 3.7.5. Update to latest VRCFury 1.222.0 (optional). Turn on streaming mipmaps for all textures. Fix weirdly broken texture compression settings for quest version. Fix convolution type for fallback cubemap (changed to glossy reflection). Reduce import resolution of some textures to reduce VRAM usage. Separate out classic LumaGlow material into optional VRCFury prefab.(Old shader no longer works at conventions, use AL Theme colors instead). Add saturation control to decal colors (now has full H,S,V controls). Fix custom sitting layer missing from quest version. LicenseThe assets are provided "AS IS", without warranty of any kind. In no event shall the author be liable for any claim, damages or other liability, arising from, out of or in connection with these assets.Rights ✓ You may edit and customize for your own personal use. ✓ You may edit and upload for personal use onto VRChat, Chillout, Resonite, and other social and game platforms. ✓ You may edit and upload as public/cloneable onto VRChat and other social and game platforms, however: You must include a link back to my store page that is clearly listed somewhere. The platform in question must have a reasonable level of security to not leak source assets. ✓ You may edit and re-purpose for use as a VTuber or other virtual avatar, as long as credit clearly listed somewhere. ✓ You may purchase and edit this model as part of commission work, as long as at least one copy is purchased per user involved. Restrictions ✗ You may NOT use to promote any form of hate speech, through your own actions or through modifications to the avatar. ✗ You may NOT resell or redistribute the model or parts, even in heavily modified form. ✗ You may NOT claim the model as your own work ✗ You may NOT use the model or assets for any commercial purposes. Looking forward to seeing you in the badlands of virtual reality!Feel free to share your creations with me at @lackofbindings.bsky.social or the official Discord!